Hall pack



Requirements: TGE 1.5.2
Demo scene not included

Original Sources Included: No

About
One of the more common modeling tricks deals with how to recreate some of the fancier, big engine lighting in the small engine capabilities. While my approach here isn't elegant, it works. The windows are mesh entities whose textures you can swap out easily and can be used to replace your DTS structure windows with a little resizing. Carpets and other ornamental pieces are also missing in TGE, so I included a couple to get you going. Simply copy the shape to another directory and swap the texture out and you're off and rolling.


Contains:

Hanging Lamp Elements

Shaded Light Strands

Lighting friendly light strands

Window Glass Object

Broken Window

Carpet